Thursday, September 30, 2010
Pokemon Card of the Day: Raichu (Base Set)
Today's Pokemon Card of the Day is Raichu from Base set. I am doing this card from a request on my Facebook fan page. Raichu is a stage 1, electric type Pokemon card with an hp of 80. Raichu has a x2 weakness to fighting type Pokemon, no resistance type, and a 1 colorless energy card retreat cost. Raichu doesn't have a Pokemon Power but it does have two moves, the first move is called Agility and this move requires 3 energy cards, 1 electric, and 2 colorless, this move does 20 damage and while you use this move you get to flip a coin and if it is heads it prevents all damage done to Raichu during the next turn. Raichu's other move is called Thunder and this move does 60 damage for 4 energy cards, 3 electric and 1 colorless, and you have to flip a coin with this move as well, but this time if you get a tails you have to do 30 damage to Raichu. So overall I think this card is a very good card for base set, especially since it can prevent all effects of an attack from being done and do 60 damage in one move since most Pokemon in base set has hp's of less than 100. So I can't really rate this card or give strategy since we can't use this card today but this is the one card my brother needed to finish his Base 2 set when he was collected almost 10 years ago now. He needed the Raichu and Hitmonchan and I gave him the Hitmonchan, I am sure he still has that binder around his room somewhere too. So thanks for reading today's review of Raichu from Base set, make sure to stay tuned for tomorrow's review and if you haven't already, make sure and follow me on my blog.
Wednesday, September 29, 2010
Pokemon Card of the Day: Yanmega Prime (Triumphant)
Today's Pokemon Card of the Day is Yanmega Prime from the forthcoming Triumphant set. This is a stage 1, grass type, Prime card with an hp of 110. Yanmega has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and no retreat cost. Yanmega's Poke-Body is called Insight and it says that if you have the same number of cards in your hand as your opponent, the energy cost of each of Yanmega's attacks is zero. Yanmega has two moves, the first move is called Linear Attack and this move requires two energy cards, one each of grass and colorless, this move does 40 damage to one of your opponent's Pokemon. Yanmega's second move is called Sonicboom and requires 3 energy cards, two grass and one colorless and this move does 70 hp. As far as strategy goes I would try and use Sonicboom every time since it does more than average damage for only 3 energy cards. But if my opponent has a Pokemon that has 70 damage or last I would use Linear Attack on that Pokemon twice to knock it out. I would give this card a 4 out of 5 rating because its Poke-Body could make Yanmega extremely quick and the free retreat cost is very nice that way you can hopefully move this card in and out whenever your opponent has the same number of cards in their hand as you do that way you don't have to waste any energy cards on this card. So thanks for reading today's review of Yanmega Prime stay tuned for tomorrow's review.
Tuesday, September 28, 2010
Pokemon Card of the Day: Mew Prime (Triumphant)
Today's Pokemon Card of the Day is Mew Prime from the yet to be released Triumphant set. Mew Prime is a basic, psychic type, Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and most importantly no retreat cost. Mew's Poke-Body is called Lost Link and it says that Mew can use any written attack from any Pokemon in either player's Lost Zone, as long as you have the necessary energy for that move. Mew's only move goes along very nicely with Lost Link, its only move is called Sending to Hell and this move requires 1 Psychic energy card and lets you search your deck for a Pokemon and put it into the Lost Zone. So as far as strategy goes I would put Mew in as soon as possible to avoid a great amount of damage, use Sending to Hell, retreat Mew the next turn and then start attaching energy cards to Mew on the bench and then when when I have enough energy cards on Mew to do that move from the Pokemon I used Sending to Hell on I will move it to the active Pokemon spot and do a great amount of damage to your opponent. I would give this card a 3 out of 5 because even though you could really do a lot of damage with Mew since it can basically do any move from any of your cards in your deck with an hp of only 60 you'll probably only be able to do that move once before being knocked out. So thanks for reading today's review of Mew Prime, stay tuned for tomorrow's review of Yanmega Prime.
Monday, September 27, 2010
Pokemon Card of the Day: Electrode Prime (Triumphant)
Today's Pokemon Card of the Day is Electrode Prime from the Triumphant set. This is a stage 1, electric type, Prime Pokemon card. It has an hp of 90, a x2 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a retreat cost of one colorless energy card. Electrode's Poke-Power is called Ene-Ene Dynamite this move lets you knock out Electrode and once you do this you can look at the top 7 cards of your deck, choose any of the energy cards you see there and attach them to your Pokemon in any way you like and then discard the remaining cards. Electrode's only move is called Gigashock and for two energy cards, one each of colorless and electric, Electrode does 30 damage plus 10 damage to two of your opponent's benched Pokemon. As far as strategy goes I would I think this card is intended to be used only for its Poke-Power so you can just leave it on your bench and when you have a Pokemon card that needs a lot of energy cards quick you can use Electrode's Poke-Power and knock it out and hopefully get at least 3 energy cards out of 7 cards and then attach them to that one powerful Pokemon you have. I would rate this card a 4 out of 5 solely because of Ene-Ene Dynamite because I can just see myself stacking my deck with an extremely powerful Pokemon with high hp and then using Electrode to get a bunch of energy cards on that Pokemon at once, so with Electrode in your deck you can have a card that isn't quick at all be very quick and be able to do monstrous amounts of damage one or two turns into the game. So thanks for reading today's review of Electrode Prime from Triumphant stay tuned for tomorrow's review of Mew Prime.
Sunday, September 26, 2010
Pokemon Card of the Day: Absol Prime (Triumphant)
Today's Pokemon Card of the Day is Absol Prime from the upcoming set called Triumphant. Absol Prime is a basic, dark type Pokemon card with an hp of 80. It has a x2 weakness to fighting type Pokemon, a resistance of -20 to Psychic type Pokemon, and a retreat cost of one colorless energy. Absol's Poke-Body is called Disaster Eye and this move says that whenever your opponent plays a basic Pokemon from their hand to their bench put two damage counters on it. But in order to use this Poke-Body Absol has to be your active Pokemon. Absol's only move is called Bloody Claw and this move does 70 damage for only two energy cards, 1 each of darkness and colorless, but unfortunately when you use this move you have to put one of the cards in your hand into the Lost Zone and therefore won't ever be able to get it back and if you can't put a card in the Lost Zone you can't use this move. As far as strategy goes I would get Absol Prime into my active Pokemon spot as soon as possible so you can utilize Disaster Eye, also by playing Absol earlier in the game you should have a lot of cards you could get rid of if you really had to and you could always use a supporter to get cards from your deck that you don't want that way you can use Bloody Claw and do 70 damage a turn and since Absol only has 80 hp it shouldn't last too long out there probably not more than 3 turns for sure so you'll only have to part with 2 or 3 cards. I would give this card a 4 out of 5 because this card is very quick and does damage to every basic Pokemon your opponent wants to play and it can do 70 damage for hardly any energy. So thanks for reading today's review of Absol Prime from Triumphant stay tuned for tomorrow's review of Electrode Prime.
Saturday, September 25, 2010
Pokemon Card of the Day: Grumpig (Triumphant)
Today's Pokemon Card of the Day is Grumpig from the Triumphant set. This is a stage 1, Psychic type, Pokemon card with an hp of 90. Grumpig has a x2 weakness to Psychic type Pokemon, no resistance type, and a retreat cost of two colorless energy cards. Grumpig has no Poke-Power or Poke-Body but it does have two moves, the first move is called Psychic Lock and this move does 20 damage for 2 energy cards, 1 each of colorless and psychic. Besides doing the 20 damage you opponent can't use any Poke-Powers the next turn. Grumpig's second move is called Bench Manipulation and this move takes 3 energy cards, 1 Psychic, and two colorless energy cards, and does 40 damage times the number of tails your opponent gets when they flip one coin for each benched Pokemon card they have. So the best strategy for this card would be to wait until your opponent has a full bench before you play this card that way you can have an opportunity to do a great amount of damage for only 3 energy cards. Also I guess if your opponent is really relying on a certain Poke-Power you could always you Psychic Lock if that will greatly mess with their strategy. I am going to give this card a 3 out of 5 because even though this card has the possibility to do a great amount of damage it depends entirely on your opponent and that is always a risky chance to take. So thanks for reading today's review of Grumpig from Triumphant stay tuned for tomorrow's review of Absol Prime.
Friday, September 24, 2010
Pokemon Card of the Day: Nidoking (Triumphant)
Today's Pokemon Card of the Day is Nidoking from the yet to be released Triumphant set. This is a stage 2, fighting type, Pokemon card with an hp of 140. Nidoking has a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon and a retreat cost of 3 colorless energy cards. Nidoking's Poke-Body is called Stamina Pheromone and this Poke-Body says that Nidoking's hp is increased by 20 for each Nidoqueen you have in play. Nidoking's only move is called Poison Horn and this move does 80 damage for four energy cards, two each of fighting and colorless, besides doing the 80 damage it also makes the defending Pokemon poisoned. As far as strategy goes it is really straightforward since Nidoking only has the one move but I would definitely recommend using Nidoqueen in this deck too that way you can get up Nidoking's hp to 180 if you have 2 Nidoqueens in play and that way you will be able to knock out quite a few Pokemon with Poison Horn and be able to take your opponent's damage without it doing too much to you. The only bad thing about this card is that it will take a long time to set up since you'll need to get Nidoqueen on your bench too and that is a stage 2 Pokemon as well so you'll either have to get really lucky drawing from your deck or you'll have to use supporters and other Poke-Powers to be able to get the cards you need. I would give this card a 3 out of 5 because it will take a lot of time to use Nidoking's Poke-Body and 80 damage for four energy cards is pretty standard in the game today. So thanks for reading today's review of Nidoking from Triumphant stay tuned for another Triumphant review this time it will be Grumpig.
Thursday, September 23, 2010
Pokemon Card of the Day: Mamoswine (Triumphant)
Today's Pokemon Card of the Day is Mamoswine from the yet to be released Triumphant set. This is a stage 2, water type, Pokemon card with an hp of 140. It has a x2 weakness to metal type Pokemon, no resistance type and an extremely high retreat cost of 4 colorless energy cards. Mamoswine doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Icy Wind and this move takes 3 energy cards, 1 water and 2 colorless and this move does 40 hp damage and also makes the defending Pokemon asleep. Mamoswine's second move is called Snowstorm and this move requires 4 energy cards, 2 each of water and colorless and this move does 70 hp damage and does 20 more damage to each of your opponent's benched Pokemon that already have damage counters on them. So as far as strategy goes you'll want to have this card develop on your bench before putting it in since both of its moves cost at least 3 energy cards, but I would always start with Icy Wind if the defending Pokemon has an hp of more than 70 and less than or equal to 110, but if the Pokemon has an hp of 120 or more or less than Snowstorm you'll want to use that move first so you can either knock them out in one move or in two turns. I would rate this card a 3 out of 5 because even though it has two powerful moves they take a lot of time to use and if you ever want to retreat Mamoswine you'll have to give up way too much energy to do so. Thanks for reading today's review of Mamoswine from Triumphant stay tuned for tomorrow's review of Nidoking from this same set.
Wednesday, September 22, 2010
Pokemon Card of the Day: Electivire (Triumphant)
Today's Pokemon Card of the Day is Electivire from the Triumphant set which is going to be released November 3rd in the United States. Electivire is a stage 1, electric type, Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, a -20 hp resistance to metal type Pokemon and a retreat cost of 3 colorless energy cards. Like Magmortar from yesterday, Electivire doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Plasma which requires one electric energy card, this move does 30 damage and it also lets you search your discard pile for an electric energy card and attach it to Electivire. Electivire's second move is called Thunder Shoot and this move does 50 damage to each of your opponent's Pokemon that has an energy card attached to it, this move requires 3 electric energy cards. As far as strategy goes I would keep Electivire in my hand for awhile and just have Electabuzz on my bench that way you can have your opponent start putting energy cards on their benched Pokemon and then you can evolve Electabuzz into Electivire and then move it to your active Pokemon spot and use Thunder Shoot and be able to knock out most of their benched Pokemon in two moves. I would rate this card a 4 out of 5 because both of its moves are very useful, Electivire can be very quick since Plasma lets you attach 2 energy cards a turn to Electivire so you'll be able to use Thunder Shoot in two turns and then hopefully do 50 damage to not only my opponent's active Pokemon but one of their benched Pokemon too. So thanks for reading today's review of Electivire from Triumphant stay tuned for tomorrow's review of Mamoswine from Triumphant.
Tuesday, September 21, 2010
Pokemon Card of the Day: Magmortar (Triumphant)
Today's Pokemon Card of the Day is Magmortar from the soon to be released Triumphant set. This is a stage 1, fire type, Pokemon card with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Magmortar doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Wildfire and this move takes one fire energy card and this move lets you discard a number of cards from the top of your opponent's deck equal to the number of fire energy cards attached to Magmortar, but the downfall to this move is that you have to flip a coin and if you get tails then you have to discard all fire energy cards attached to Magmortar. Magmortar's second move is called Flaming Punch which does the standard 60 damage for 3 energy cards, in this case 2 fire type, and 1 colorless energy card. As far as strategy goes I would keep this card on my bench and put 3 energy cards onto it before putting it into my active Pokemon spot, the only time I would use Wildfire would be if it is getting towards the end of the game and my opponent is getting down there in cards in their deck and by using this move it will win the game for me, otherwise I would just always use Flaming Punch. I would rate this card a 3 out of 5 because overall it is very average, I was thinking about giving it a 2 but I think there are a lot of possibilities for its Wildfire move. So thanks for reading today's review of Magmortar from Triumphant stay tuned for tomorrow's review of Electivire.
Monday, September 20, 2010
Pokemon Card of the Day: Magnezone Prime (Triumphant)
Today's Pokemon Card of the Day is Magnezone Prime from the yet to be released Triumphant set. This is a stage 2, electric type, Prime Card with an hp of 140. Magnezone has a x2 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a 3 colorless energy card retreat cost. Magnezone's Poke-Power is called Electromagnetic Draw which says that once during your turn you may draw from your deck until you have 6 cards in your hand. Magnezone only has the one move called Lost Burn and this move does 50 damage times the number of energy cards you move from your Pokemon to the Lost Zone. This move requires two energy cards, one electric, one colorless. So as far as strategy goes I see it necessary for you to get Magnezone on your bench as soon as possible so you can utilize Electromagnetic Draw and replenish your hand after every turn, that way if you place an energy card down and use a trainer or supporter or evolve a Pokemon you can always draw more than one card if you want to get up to 6 cards in your hand. I am not so sure about using Lost Burn though, since you cannot retrieve cards from the Lost Zone I would probably just keep Magnezone on my bench and attach energy cards to all my other Pokemon that way if I became desperate towards the end of the game I could discard a bunch of energy cards attached to my other Pokemon so I could use Lost Burn and do at least 150 damage and knock out just about any Pokemon in one move. I would rate this card a 3 out of 5 because Electromagnetic Draw is a very good Poke-Power but I am not too excited about having to move energy cards to the Lost Zone so I definitely think Lost Burn could have been better, I wish you could have just discarded energy cards into your discard pile that way you could have got them back later. So thanks for reading today's review of Magnezone Prime from Triumphant stay tuned for tomorrow's review of another Triumphant card.
Sunday, September 19, 2010
Pokemon Card of the Day: Celebi Prime (Triumphant)
Today's Pokemon Card of the Day is Celebi Prime from the yet to be released Triumphant set. This is a basic, grass type Pokemon card with an hp of only 60. It has a x2 weakness to fire type Pokemon, no resistance type, and a retreat cost of one colorless energy card. Celebi's Poke-Power is called Forest Breath and this power says that as long as Celebi is your active Pokemon and isn't affected by a special condition once during your turn you may attach a grass energy card from your hand to one of your Pokemon. Celebi's only move is called Time Circle and this move requires 3 energy cards, 1 each of grass, psychic, and colorless and this move only does 30 damage, but is also prevents all damage done to Celebi during the next turn from your opponent's stage 1 or 2 Pokemon. So as far as strategy goes you would have to have Celebi as your active Pokemon in able to use its Poke-Power, other than the Poke-Power I would have no idea why you would want to use this card at all because the only move Celebi has requires 3 energy cards which is a lot especially with a Pokemon that only has 60 hp and this move only does 30 damage the only good thing is that it will prevent that damage done from evolved Pokemon but there are a lot of basic Pokemon out there that will be able to knock out Celebi in two turns. So as far as ratings go I would give this card a 1 out of 5, I was really thinking of making this card my first 0 out of 5 card since it is a Prime card and is supposed to be somewhat better than the other cards. Like I was saying this card doesn't have enough hp, its move is very undesirably and very high costing and too many different types of energy cards are needed for this card. I would stay away from this card at all costs and just find a trainer or another Pokemon with a Poke-Power that lets you move grass energy cards to Pokemon in play. So thanks for reading today's review of Celebi Prime from Triumphant hopefully tomorrow's card review of Magnezone Prime will be a little more triumphant.
Saturday, September 18, 2010
Pokemon Card of the Day: Glaceon (Majestic Dawn)
Today's Pokemon Card of the Day is Glaceon from the Majestic Dawn set. This is the non holographic version of Glaceon from this set, in my opinion this card is better than the holo version. It has 10 more hp with 90 instead of 80 and both of its moves are better in my opinion. With that being said, Glaceon is a stage 1, water type Pokemon and it has a +20 weakness to metal type Pokemon which shouldn't be too big of a problem, no resistance type and a retreat cost of only one colorless energy card. Glaceon doesn't have a Poke-Power or Poke-Body but it does have two moves the first is called Ice Shot which does 30 damage for 2 energy cards, one each of water and colorless it also does 10 damage to one of your opponent's benched Pokemon. Glaceon's second move is called Icy Wind and this move does the standard 60 damage for 3 energy cards, 1 water and 2 colorless, besides doing the 60 damage you also flip a coin and if it is heads the defending Pokemon is now asleep. There isn't too much strategy with this card other than doing 60 damage every turn when you have 3 energy cards attached to Glaceon. I would rate this card a 3 out of 5 because it definitely is better than the other rare Glaceon on this set but I wouldn't stop at this card I would definitely level up Glaceon with Glaceon Lv. X from this set. So thanks for reading today's review of Glaceon from Majestic Dawn, stay tuned for tomorrow's review of a Legends Awakened card.
Friday, September 17, 2010
Pokemon Card of the Day: Ho-oh (Neo Revelation)
Today's Pokemon Card of the Day is Ho-oh from the Neo Revelation set. This is another card I always desired but never did get. I especially like the art work on this card and I always favored the Neo sets the most out of any Pokemon sets just because these were the sets I had the least of. Like Lugia from yesterday, Ho-oh has 90 hp, Ho-oh is a basic, fire type Pokemon and has a x2 weakness to water type Pokemon but also like Lugia has a -30 resistance to fighting type Pokemon and a 2 colorless energy card retreat cost. Surprisingly Ho-oh has 3 moves, the first move is called Stoke and this move requires 1 fire energy card, this move lets you search your deck for a fire energy card and attach it to Ho-oh so you can basically attach two cards at once to Ho-oh when you use this move. Ho-oh's second move is called Sacred Fire and this move require 3 fire energy cards, this move does 40 hp damage to one of your opponent's Pokemon but since this is an older card you have to flip a coin first and get heads to even do damage with this move. Ho-oh's final move is called Dive Bomb and requires 5 fire energy cards and does 90 damage but you have to again flip a coin with this move and if it is tails it doesn't do anything at all. So you take a risk with this card and stack up the energy cards on this card and could even waste a turn by trying Dive Bomb and getting tails. But since this is an older card 90 damage is way more damage than it is by today's cards so I would definitely risk a turn doing the 90 damage. I won't rate this card because it is too old and doesn't compare to newer cards but this is another card I would be willing to trade for if it is in mint condition, if you want to trade me this card or the Lugia card you can message me on YouTube with a list of cards you want and I'll see if we can work this card out, so thanks for reading today's review of Ho-oh from Neo Revelation stay tuned for tomorrow's review of Glaceon from Majestic Dawn.
Thursday, September 16, 2010
Pokemon Card of the Day: Lugia (Neo Genesis)
Today's Pokemon Card of the Day is another old school card that isn't playable unless you are playing in an unlimited format tournament but nevertheless it will be cool to take a look at an older card once again. Before I start this review this is one of the cards I always wished I had but I missed out on the Neo sets I collected up to the Gym Heroes and Challenge then after that I stopped collecting for awhile so I really don't have much for Neo stuff but I wish I did. This Lugia card in my opinion is the best card from the Genesis set, it is a basic, normal type Pokemon, with an hp of 90, it has a x2 weakness to Psychic type Pokemon but it does have a -30 resistance to fighting type Pokemon, and it has a somewhat high retreat cost of two colorless energy cards. Its only move requires three different types of energy cards, one each of water, fire, and electric and this move does do 90 hp which was quite a bit for these older cards but then you have to discard 3 energy cards after the attack one of each type required for the card and then you'll have to wait 3 turns again to use this move again unless you stockpiled energy onto this card before you attacked. So once again with these older cards I can't really rate them compared to today's cards but as a collector this is a very desired card out there and this card brings back memories of me playing the game boy color Pokemon games, G/S/C, I think I got into collecting the cards and then I started playing Pokemon Crystal after that and became addicted, I think I have like 700 hours on my Crystal game. But this card brings back a lot of nostalgia back to me and because of this I will be reviewing what I believe to be the best card of Neo Revelations tomorrow which is Ho-oh. So thanks for reading today's review of Lugia from Neo Genesis make sure and stay tuned for tomorrow's review.
Wednesday, September 15, 2010
Pokemon Card of the Day: Palkia & Dialga Legend (Triumphant)
Today's Pokemon Card of the Day is Palkia & Dialga Legend from the yet to be released Triumphant set. This is a Legend card so you have to have both halves of the card in your hand before you can place this card on your bench, also if this card is knocked out your opponent gets to take two prize cards instead of one. Palkia & Dialga Legend is a dual type Legend card being types of water and metal. It has an hp of 160, a x2 weakness to both fire and electric types, no resistant type and a retreat cost of 3 colorless energy cards. This Legend card has no Poke-Power or Poke-Body but it does have two moves, its first move is called Sudden Delete and this move takes 3 energy cards, two colorless and one water and this move lets you move 1 of your opponent's benched Pokemon and all cards attached to it back to your opponent's hand. Palkia & Dialga Legend's second move is called Time Control and this move also takes 3 energy cards, this time 2 metal and 1 colorless energy card. This move makes you discard all metal energy cards attached to Palkia & Dialga Legend and then it lets you add the top 2 cards of your opponent's deck to their prize cards. So as far as strategy goes this card can't do any actual damage but I would consider this card for Time Control alone, I would definitely use this card as soon as possible and add 2 prize cards to your opponent's prize cards, the reason I wouldn't wait late into the game to do this is because it will take awhile to use Time Control once you use it once and your opponent gets to take two prize cards if they defeat it and with a 3 colorless energy card retreat cost you'll want to just keep this card on your bench after you use Time Control once in the beginning of the game. I would rate this card a 3 out of 5 because you can cause real havoc with your opponent by making them knock out more than the 6 Pokemon they are supposed to. But other than Time Control there really isn't anything special about this card. So thanks for reading today's review of Palkia & Dialga Legend from the Triumphant set stay tuned for tomorrow's review of Lugia from Neo Genesis.
Tuesday, September 14, 2010
Pokemon Card of the Day: Darkrai & Cresselia Legend (Triumphant)
Today's Pokemon Card of the Day is Darkrai & Cresselia Legend from the yet to be released Triumphant set. This is a Legend card so you have to have both halves of this card in your hand before you can place both cards on your bench as one Pokemon card. This legend card is dual type, it has a type of darkness and psychic and has an hp of 150. Darkrai & Cresselia Legend has a x2 weakness to both fighting and psychic types, no resistance type and a two colorless energy card retreat cost. This legend card doesn't have a Poke-Power or Poke-Body but it does have two moves, one Psychic move and one dark type move, the first move is called Lost Crisis which is the dark move and takes 4 energy cards, two each of darkness and colorless and does 100 hp damage. This is another move that uses the Lost Zone which is an area of play if cards go to this area they can't be retrieved any way. So once you use this move you have to move two energy cards from Darkrai & Cresselia Legend to the Lost Zone also if you knock any Pokemon out with this move that card and all cards attached to it also have to go to the Lost Zone. Darkrai & Cresselia's other move is called Moon's Temptation and this move requires 1 Psychic energy card and lets you rearrange the damage counters on your opponent's Pokemon in any way you like. So as far as strategy goes I would try and wait until my opponent has an active Pokemon in play that has more than 100 hp that way you can use Lost Crisis on it and then the next turn use Moon's Temptation and knock out at least 1 of your opponent's benched Pokemon. The reason I wouldn't use Lost Crisis every turn is that if you always have to discard two energy cards to the Lost Zone it isn't worth it to you it every turn. This Legend card is very poor in my opinion I would only give it a 2 out of 5 it doesn't have a Poke-Power or Poke-Body and neither of its two moves are too great. So thanks for reading today's review of Darkrai & Cresselia Legend from Triumphant stay tuned for Palkia & Dialga Legend tomorrow.
Monday, September 13, 2010
Pokemon Card of the Day: Gengar Prime (Lost Link)
Today's Pokemon Card of the Day is Gengar Prime from the Lost Link set, this is a stage 2, psychic type, Prime card with an hp of 130. Gengar has a x2 weakness to dark type Pokemon and a -20 resistance to colorless Pokemon and most importantly no retreat cost. Gengar's Poke-Body is called Catastrophe and says that as long as Gengar is your active Pokemon when any of your opponent's Pokemon are knocked out that Pokemon goes to the Lost Zone so if you knock a Pokemon out with Gengar as your active Pokemon there is no way to get those Pokemon back. Gengar's first move is called Cast into Darkness and for one psychic energy card you can look at your opponent's hand and move as many Pokemon from their hand to the Lost Zone equal to the number of energy cards you have attached to Gengar. Gengar's other move is called Cursed Drop, this move allows you to do 40 damage in any way you like to any of your opponent's Pokemon for only two energy cards, one each of colorless and psychic. As far as strategy goes you would want to play this card in a deck that utilizes the Lost Zone, I would also try and get Gengar out as soon as possible before your opponent can get too many Pokemon on their bench that way you can use Cast into Darkness and make your opponent not have any Pokemon to put on their bench and then use Cursed Drop twice in a row and hopefully make your opponent run out of Pokemon. Or another way you could win is move your opponent's Pokemon to the Lost Zone with Cast into Darkness you Cursed Drop and spread damage on the bench Pokemon until they're knocked out then switch of Gengar for free and then knock out the active Pokemon with a different more powerful Pokemon. I would give this card a 4 out of 5 because it does have a high hp and free retreat cost, you can't really do much damage with Gengar and the Lost Zone hasn't really worked too well with any other Pokemon cards but I think it could work really well with the combination of its Poke-Body and Cast into Darkness move. So thanks for reading today's review of Gengar Prime from Lost Link stay tuned for tomorrow's review of Darkrai & Cresselia Legend from the Triumphant set.
Sunday, September 12, 2010
Pokemon Card of the Day: Alakazam (Base Set)
Today's Pokemon Card of the Day is an old school card, it is Alakazam which was the first card in the first set ever made in the U.S. Alakazam is card number one in the base set of Pokemon that came out over 10 years ago now, I know you can't play this card unless you are in an unlimited format but I have had some requests to do some older cards so I thought I would. So here goes...Alakazam is a stage 2, psychic type Pokemon card with an hp of 80. It has a x2 weakness to psychic type Pokemon, no resistance type, and a retreat cost of 3 colorless energy cards. Alakazam's Pokemon Power is called Damage Swap and this was a good Poke-Power back in the day it allows you to move one damage counter from one of your Pokemon to another Pokemon as often as you like during a turn as long as you don't knock that Pokemon out. Alakazam's only move is called Confuse Ray and this move requires three psychic energy cards and this move only does 30 damage but it also confuses the defending Pokemon if you get a heads when you flip a coin. As far as strategy goes I would definitely get Alakazam on my bench as soon as possible so you could move damage counters around and then when I did get Alakazam in it is really straightforward since it only has one move. If I were to rate this card compared to today's standards it wouldn't get more than a one so I will not rank this card but I will tell a memory I have of this card, I remember in 5th grade I was so happy that I finally got a Blastoise which was the 2nd best card besides Charizard and then the next day in school I traded that Blastoise for a Alakazam and Gloom card, it wasn't a good deal at all I regretted it so much but now I have both of those cards so it is okay. So thanks for reading today's review of Alakazam from Base Set stay tuned for tomorrow's review of Gengar Prime from the Lost Link set.
Saturday, September 11, 2010
Pokemon Card of the Day: Machamp Prime (Clash at the Summit)
Today's Pokemon Card of the Day is Machamp Prime from the Japanese set Clash at the Summit. This is a stage 2, Prime card that is fighting type, Machamp has an hp of 150, a x2 weakness to psychic type Pokemon, no resistance type and a retreat cost of three colorless energy cards. Machamp's Poke-Power is called Fighting Touch and it says that as long as Machamp is on your bench you may move as many fighting energy cards from your active Pokemon to Machamp and then switch Machamp with your active Pokemon. Machamp has two moves the first move is called Crush Punch and this does 60 damage for 3 energy cards, one fighting and two colorless, and if your opponent's active Pokemon has a special energy card attached to it you can discard it. Machamp's other move is called Strength Buster and this move requires four energy cards, two each of fighting and colorless and does 100 damage plus 10 more damage for each of your Pokemon that have damage counters on it. So as far as strategy goes you'll want to wait for your active Pokemon to get a lot of energy cards attached to it and some damage that way when it is getting close to feinting you can switch it for free with Machamp and transfer its energy cards to it, then you can hopefully use Strength Buster and do at least 110 hp damage every turn without having to discard any energy cards. I would rate this card a 5 out of 5 because in my opinion you should have no problem setting up this card to get four energy cards on it and depending on the retreat costs of your other Pokemon you can do at least 110 damage every turn and knock out pretty much all Pokemon in one turn and all Pokemon in two turns and with 150 hp Machamp should be able to last quite awhile and if you do get in trouble three energy cards isn't too expensive of a retreat cost for a stage 2 Pokemon card. So thanks for reading today's review of Machamp Prime from the Clash at the Summit set stay tuned for tomorrow's review of Alakazam from Base set.
Friday, September 10, 2010
Pokemon Card of the Day: Pinsir (Undaunted)
Today's Pokemon Card of the Day is Pinsir from the Undaunted set. This will be my last Undaunted card review for awhile so make sure and hit me up with the suggestions of cards to do. Pinsir is a basic, grass type Pokemon card. It has 70 hp which isn't bad for a basic Pokemon, it does have a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Pinsir has no Poke-Power or Poke-Body but it does have two moves the first move is entitled Charging Horn and this move does 10 damage for 1 grass energy card, but when you use this move you can flip a coin and if it is heads this move does 30 damage instead of 10. Pinsir's second move is called Guillotine and does the standard 60 damage for 3 energy cards, 2 grass and one colorless. As far as strategy goes I would get 3 energy cards on Pinsir before I put it into play and then I would use Guillotine as many times as I can before it is knocked out. As far as a rating goes I would give this card a 2 out of 5 because this Pokemon definitely isn't going to do must damage with only 70 hp but it can probably last 1 turn and do 60 damage to a Pokemon and if that Pokemon is a basic Pokemon it may even knock that Pokemon out. So thanks for reading today's review of Pinsir from Undaunted, I will be reviewing non-Undaunted cards tomorrow and here after for a while and I will probably start blogging more about my life again if you guys would like to know more about me. So please comment below with cards you want me to review and tell me if you want me to blog about my life.
Thursday, September 9, 2010
Pokemon Card of the Day: Flareon (Undaunted)
Today's Pokemon Card of the Day is Flareon from the Undaunted set, this is an uncommon card since it has a diamond at the bottom right hand corner of the card, it is a stage 1, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, and I just realized today that all Undaunted cards no matter if they're rare or common have a x2 weakness, Flareon has no resistance type and a retreat cost of 1 colorless energy card. Flareon has no Poke-Power or Poke-Body but it does have 2 moves, the first move is entitled Flame Tail and this move does 30 damage for 1 colorless energy card. Flareon's second move is called Flamethrower and this move does 90 damage for only 3 energy cards, 2 fire and 1 colorless, the only downside is that you have to discard an energy card attached to Flareon after using this move. As far as strategy goes it is really straightforward since it has no Poke-Power and two moves, I would actually try and load up Flareon on my bench with 4 energy cards before I put it into play so that I can use Flamethrower two turns in a row therefore for sure knocking out just about any Pokemon card out there. Also I know there are a lot of ways especially with fire type Pokemon to keep energy cards flowing throughout the game so you'll always have enough energy on Flareon to do 90 damage and be able to one hit knock out most basic and stage 1 Pokemon cards. I would rate this card a 3 out of 5 because other than being able to do 90 damage for 3 energy cards everything else about this card is average. So if you're building a fire deck and you're looking for a card that will give you some quick fire power, Flareon might be the card for you, so thanks for reading today's review of Flareon from Undaunted stay tuned for tomorrow's review of another Undaunted card.
Wednesday, September 8, 2010
Pokemon Card of the Day: Muk (Undaunted)
Today's Pokemon Card of the Day is Muk from the Undaunted set. Muk is a stage 1, psychic type Pokemon card with an hp of 100, unfortunately it has a x2 weakness to psychic Pokemon, no resistance type, and a 3 colorless energy card retreat cost. Muk has no Poke-Power or Poke-Body but it does have two moves, the first move is called Sludge Drag and this move requires 1 Psychic energy card and lets you switch the defending Pokemon with 1 of your opponent's benched Pokemon, the new active Pokemon is confused and poisoned. Muk's second move goes along with its first move, this move is called Pester and it does 50 damage for 3 energy cards, 2 colorless and 1 psychic, but if the defending Pokemon is affected by a special condition this move does 80 damage instead of 50. As far as strategy goes there is no reason keeping this card on your bench for anytime because it doesn't have a Poke-Power so I would play it right away, first you'll have to use Sludge Drag and I would drag in a Pokemon of your opponent's that has a low hp and high retreat cost that way when the next turn comes around your opponent will either have to waste a lot of energy cards to retreat it or they will have to endure the 80 damage from Pester since it will be affected by a special condition. I would rate this card a 3 out of 5 because even though both its moves are good it will take awhile to set up and Muk's retreat cost is too high for a stage 1 Pokemon card. So thanks for reading today's review of Muk from Undaunted, stay tuned for more Undaunted card reviews.
Tuesday, September 7, 2010
Pokemon Card of the Day: Tropius (Undaunted)
Today's Pokemon Card of the Day is Tropius from the Undaunted set. This is a basic, grass type Pokemon card with an hp of 90. Unfortunately Tropius has a x2 weakness to electric type Pokemon but it does have a -20 resistance to fighting type Pokemon but again unfortunately it has a high retreat cost of two colorless energy cards. Tropius doesn't have a Poke-Power or Poke-Body but it does have two moves, the first and in my opinion better move of the two is called Fresh-Picked Fruit and for one grass energy card Tropius can remove 6 damage counters from 1 of your benched Pokemon. Tropius' second move requires 3 colorless energy cards, this move called Cutting Wind does 40 hp damage. As far as strategy goes since Tropius is a basic Pokemon you don't have to set it up at all, all I would do is get it on your bench as soon as possible and attach two energy cards to it and wait until you need to heal one of your Pokemon, retreat that active Pokemon with the high damage and move in Tropius remove 60 damage from it and then the next turn retreat Tropius and put that damaged Pokemon back in there. I would rate this card a 2 out of 5 because the only thing going for this card is that it can remove 60 damage from one of your Pokemon because everything else on this card is not good especially the other move which only does 40 damage for 3 energy cards. I would probably just include 1 of these cards in my deck that way if I wanted I could use it to heal Pokemon otherwise I wouldn't worry about it. So thanks for reading today's review of Tropius from Undaunted stay tuned for more reviews tomorrow.
Monday, September 6, 2010
Pokemon Card of the Day: Hariyama (Undaunted)
Today's Pokemon Card of the Day is Hariyama from the Undaunted set. This is a stage 1, fighting type Pokemon card with an hp of 100. It has a x2 weakness to psychic type Pokemon, no resistance type and a retreat cost of 3 colorless energy cards. Hariyama has no Poke-Power or Poke-Body but it does have two moves, the first move is the standard 3 energy cards for 60 damage, this move called Hammer in takes 1 fighting and 2 colorless energy cards to do the sixty damage. Hariyama's second move is called Backward Belt Throw which takes 4 energy cards, 2 each of fighting and colorless and this move does 80 damage unless you want to do 100 damage with this move then you have to do 20 hp damage to yourself. As far as strategy goes it is really straightforward you want to use this card as your active Pokemon since it has no use on the bench since it only has moves on the card nothing else. I would use Backward Belt Throw every time once I get the four energy cards on it. I would only do the 80 damage every turn since I want to do very little damage to Hariyama to lengthen its time in play. The only time I would do the 100 damage is if it would knock out the Pokemon in one turn. I would rate this card a 3 out of 5 because this card is pretty average it does have a little higher hp than normal for a stage 1 Pokemon card but a high retreat cost and no resistance type brings the card more down to average. Neither of its moves are something to brag about so in my opinion this is a very average card. So thanks for reading today's review of Hariyama from Undaunted stay tuned for another card review tomorrow.
Sunday, September 5, 2010
Pokemon Card of the Day: Dodrio (Undaunted)
Today's Pokemon Card of the Day is Dodrio from the Undaunted set. This is a stage 1, normal type Pokemon card with an hp of 80, unfortunately you'll have to be aware of Luxray GL Lv. X because Dodrio has a x2 weakness to electric type Pokemon, however Dodrio does have a -20 resistance to fighting type Pokemon and a one colorless energy card retreat cost. Dodrio's Poke-Body called Retreat Aid which is greatly useful it says that as long as Dodrio is on your bench your active Pokemon's retreat cost is two colorless energy cards less. Dodrio's only move is called Incessant Peck which takes two colorless energy cards and does 20 damage plus 20 more damage for each heads you flip in a row. So as far as strategy goes I would greatly recommend putting this card just about in every deck because it will give many Pokemon cards free retreat costs with Retreat Aid, so obviously you'll want to get this card on your bench as soon as possible, I wouldn't necessarily use this card as my active Pokemon but if you do you could get lucky with Incessant Peck and do a fair amount of damage. I would rate this card a 4 out of 5 solely because of its Poke-Body, this is a very easy way to be able to retreat Pokemon in and out of play for free or 1 energy card which will greatly help you use more elaborate strategies within your deck. So thanks for reading today's review of Dodrio from Undaunted, stay tuned for more Undaunted reviews.
Saturday, September 4, 2010
Pokemon Card of the Day: Rotom (Undaunted)
Today's Pokemon Card of the Day is Rotom from the Undaunted set. This is a basic, electric type Pokemon with an hp of 60. I know all rares in the HG/SS era have x2 weaknesses but I do not understand why a basic Pokemon with such a low hp as Rotom has a x2 weakness to dark type Pokemon. It does help that Rotom has a -20 resistance to normal type Pokemon and a 1 colorless energy card retreat cost. Rotom's Poke-Power is called Mischievous Trick and this power is basically useless because all it does is it allows you to switch the top card of your deck with one of your face down prize cards, so unless you know what the top card of your deck is this move really doesn't use any strategy at all. You can use this move once a turn if you really want to. Rotom's only move is called Plasma Arrow and this move does 20 damage for each energy card attached to one of your opponent's Pokemon that you choose to attack and this move only costs one electric energy card. So as far as strategy goes I would put Rotom on my bench as soon as possible just in case I know what the top card of my deck is and then I can use Rotom's Poke-Power and switch it with one of my prize cards, I will keep Rotom on my bench until one of my opponent's Pokemon gets numerous energy cards on it then I will switch Rotom in and attack that Pokemon. I would rate this card a 3 out of 5 because this card is very average and for being a basic Pokemon with a x2 weakness is terrible, but you will be able to do a fair amount of damage if you wait awhile to use Plasma Arrow but you probably won't be able to knock any Pokemon out with it and you'll probably get knocked out in one or two turns anyways. So thanks for reading today's review of Rotom from Undaunted, stay tuned for another Undaunted review tomorrow.
Friday, September 3, 2010
Pokemon Card of the Day: Vespiquen (Undaunted)
Today's Pokemon Card of the Day is Vespiquen from the Undaunted set. This is a stage 1, grass type Pokemon card with an hp of 100. It does however have a x2 weakness to fire type Pokemon, no resistance type, and a very high retreat cost of 3 colorless energy cards. Vespiquen's Poke-Body is called Defense Sign and it prevents all damage done to your benched Pokemon that are grass types. Vespiquen's only move is called Mach Wind which takes 3 energy cards, 1 grass, and 2 colorless and it does 60 damage and also during your next turn Vespiquen's retreat cost is 0 which is much better than the 3 colorless energy card retreat cost that is indicated on the card. As far as strategy goes this card could be really powerful against a deck that has a lot of spread damage type Pokemon cards, so I would make my deck mostly grass and then I could put Vespiquen in my active Pokemon spot and then my grass Pokemon wouldn't be able to be attacked by my opponent. It is nice too that you can do 60 damage with Vespiquen and then retreat for free the next turn. I would rate this card a 3 out of 5 because to me this card is very average, it does have higher than average hp with 100 but its only move is average doing 60 damage for 3 energy cards and its Poke-Body is only useful if your opponent uses a strategy of attacking benched Pokemon. So thanks for reading today's review of Vespiquen from the Undaunted set, stay tuned for tomorrow's review of Rotom from Undaunted.
Thursday, September 2, 2010
Pokemon Card of the Day: Mismagius (Undaunted)
Today's Pokemon Card of the Day is Mismagius from the Undaunted set. This is a stage 1, psychic type Pokemon card with an hp of 80. Unfortunately once again, this rare card has a x2 weakness to dark type Pokemon, but it does have a -20 resistance to normal type Pokemon, and a low retreat cost of one colorless energy card. Mismagius doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Sleeping Spell, this move does 30 damage for one psychic energy card and you also flip a coin when you use this move and if it is heads the defending Pokemon is now asleep. Mismagius' second move is entitled Poltergeist and this move requires two energy cards, one each of colorless and psychic. This move does 30 damage times the number of trainer, supporter, and stadium cards in your opponent's hand. So as far as strategy goes I would use Sleeping Spell before I use Poltergeist, I would try and use Sleeping Spell until I flip a head, that way you can hope your opponent can't awake from its sleep and therefore can't attack you. A good way to know when to use Poltergeist would be when your opponent uses a card that lets them take cards from their deck and then show them to you, that way you know for sure if they have the necessary cards to do at least 30 damage. Another strategy to use would be to use a Poke-Power that lets you look at your opponent's hand, that way you can calculate the amount of damage you can do and figure out if Poltergeist is worth using or not. I would rate this card a 2 out of 5 because overall it is a little below average with only 80 hp and two moves that neither do much damage. In my opinion, once I use Poltergeist once, my opponent would probably use their supporters, and etc. more quickly so I can't use that against them, so after one turn that move will probably only do 30 damage at the max. So thanks for reading today's review of Mismagius from the Undaunted set, stay tuned for tomorrow's review of another Undaunted card.
Wednesday, September 1, 2010
Pokemon Card of the Day: Vaporeon (Undaunted)
Today's Pokemon Card of the Day is Vaporeon from the Undaunted set. This is a stage 1, water type Pokemon card with an hp of 90. Unfortunately Vaporeon has a x2 weakness to electric type Pokemon, so beware of Luxray GL Lv. X, and it has no resistance type and a high retreat cost of 2 colorless energy cards. Vaporeon doesn't have a Poke-Power of Poke-Body but it does have two moves. The first move is called Spiral Drain and this move does 20 hp damage to the defending Pokemon for 1 colorless energy card and at the same time lets you remove two damage counters from Vaporeon. Vaporeon's second move is called Dual Splash and this move requires 3 energy cards, 2 water and 1 colorless and does 30 damage to two of your opponent's benched Pokemon cards. As far as strategy goes I would try and get Vaporeon out as soon as possible so you could use Dual Splash for at least 2 turns and try to knock out at least 2 of your opponent's basic Pokemon on their bench, since more than likely they'll have hp's of 60 or less. But if your opponent doesn't have any basic Pokemon on their bench I wouldn't even use this card at all. I would rate this card a 2 out of 5, because overall the moves are quite average so it would have been a 3 but a x2 weakness to electric type Pokemon is deadly, and no resistance type doesn't help Vaporeon, also a 2 energy card retreat cost is too much for this card. So thanks for reading today's review of Vaporeon from the Undaunted set, stay tuned for tomorrow's review of another Undaunted card.