Today's Pokemon Card of the Day is Ursaring from the Unleashed set. This is a stage 1, colorless type Pokemon with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves just like Tyranitar from yesterday. Ursaring's first move is called Confront which does 20 damage for 1 colorless energy card. Ursaring's second move is called Cross Chop and for 3 colorless energy cards does 50 damage plus 30 more damage if you get a heads when you flip a coin. As far as strategy goes since Ursaring doesn't have a Poke-Power or Poke-Body there is no reason to keep it on your bench, once you get it into the game it should be in your active Pokemon spot, its first move is a standard move from a basic Pokemon and I have no idea why this weak of a move is on this card, but its second move is quite good, having the possibility to do 80 damage for only 3 energy cards. Compared to Tyranitar's move from yesterday which did a base damage of 40 plus 20 more damage for a heads, this move costs the same and has a 50 base damage and 30 more if heads so the 50 percent risk of being able to do 50 or 80 damage is definitely worth it since if you do 50 one turn and 80 the next it averages out to 65 damage per turn which is good for only 3 energy cards. I would also rate this card a 3 out of 5 though, there just is nothing that stands out about this card, I do like that it is a colorless Pokemon so you can use it with pretty much any deck but with only 100 hp it won't last too long but it can do some damage if you get 3 energy cards on it before you are in the active Pokemon spot. So thanks for reading today's review of Ursaring from the Unleashed set, stay tuned for tomorrow's review of Cresselia from the Majestic Dawn set.
Friday, January 7, 2011
Pokemon Card of the Day: Ursaring (Unleashed)
Today's Pokemon Card of the Day is Ursaring from the Unleashed set. This is a stage 1, colorless type Pokemon with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves just like Tyranitar from yesterday. Ursaring's first move is called Confront which does 20 damage for 1 colorless energy card. Ursaring's second move is called Cross Chop and for 3 colorless energy cards does 50 damage plus 30 more damage if you get a heads when you flip a coin. As far as strategy goes since Ursaring doesn't have a Poke-Power or Poke-Body there is no reason to keep it on your bench, once you get it into the game it should be in your active Pokemon spot, its first move is a standard move from a basic Pokemon and I have no idea why this weak of a move is on this card, but its second move is quite good, having the possibility to do 80 damage for only 3 energy cards. Compared to Tyranitar's move from yesterday which did a base damage of 40 plus 20 more damage for a heads, this move costs the same and has a 50 base damage and 30 more if heads so the 50 percent risk of being able to do 50 or 80 damage is definitely worth it since if you do 50 one turn and 80 the next it averages out to 65 damage per turn which is good for only 3 energy cards. I would also rate this card a 3 out of 5 though, there just is nothing that stands out about this card, I do like that it is a colorless Pokemon so you can use it with pretty much any deck but with only 100 hp it won't last too long but it can do some damage if you get 3 energy cards on it before you are in the active Pokemon spot. So thanks for reading today's review of Ursaring from the Unleashed set, stay tuned for tomorrow's review of Cresselia from the Majestic Dawn set.
Thursday, January 6, 2011
Pokemon Card of the Day: Tyranitar (Unleashed)
Today's Pokemon Card of the Day is Tyranitar from the Unleashed set. This is a stage 2, dark type Pokemon with an hp of 140. It has a x2 weakness to fighting type Pokemon, a -20 resistance to Psychic type Pokemon, and a 3 colorless energy card retreat cost. Tyranitar doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Tail Crush and does 40 damages plus 20 more damage if you get a heads when you flip a coin for 3 colorless energy cards. Tyranitar's second move is called Hyper Beam which takes 4 energy cards, 2 each of colorless and dark and does 80 damage plus it allows you to discard an energy card attached to the defending Pokemon. So as far as strategy goes I would try and include cards in my deck that allow you to level up Larvitar and Pupitar quite quickly so you can get to this card quicker and I would definitely only use Hyper Beam, there is absolutely no reason at all to use Tail Crush, I would definitely take the time to get one more energy card on Tyranitar before using it. And with 140 hp Tyranitar should last at least 2 or 3 turns. I would rate this card a 3 out of 5 because it is quite average, its first move doesn't do much at all and has a 50 percent chance of only doing 40 damage for 3 energy cards which is quite weak. I do like its second move since it can discard an energy card from the defending Pokemon but this isn't anything too extraordinary and with a 3 colorless energy card retreat cost it might take awhile to use Tyranitar again if you have to retreat it. So thanks for reading today's review of Tyranitar from the Unleashed set, stay tuned for tomorrow's review of Ursaring from the same set.
Wednesday, January 5, 2011
Pokemon Card of the Day: Torkoal (Unleashed)
Today's Pokemon Card of the Day is Torkoal from the Unleashed set. This is a basic, fire type Pokemon card with an hp of 80. It has a x2 weakness to water type Pokemon, no resistance type, and a 2 colorless energy card retreat cost. Its Poke-Power is called Hot Snort and it says that once during your turn when you put Torkoal from your hand onto your bench you may flip a coin and the defending Pokemon is now burned. Torkoal's only move is called Flare and does 30 damage for two energy cards, one each of fire and colorless. As far as strategy goes I would definitely try and utilize Torkoal's Poke-Power which burns the defending Pokemon when you put it onto your bench. I would wait until a high hp Pokemon is in your opponent's active Pokemon spot, that way no matter what active Pokemon you have out there, there is a chance of doing 20 more damage each turn to your opponent's Pokemon if it is burned. Since if your opponent flips a tails between turns they have to put two damage counters on their burned Pokemon. And if the defending Pokemon tries to retreat, more than likely with a high hp Pokemon, it will have a high retreat cost, so if it does retreat to remove the special condition from it, it may be awhile before you see that Pokemon again. As far as attacking with Torkoal it is a pretty good basic Pokemon card since it has 20 more hp than the standard basic Pokemon and it does do the same damage as those same Pokemon, 20 damage for 2 energy cards. So this wouldn't be a bad card to start the game with, the only bad thing would be not being able to utilize its Poke-Power. So I would give this card a 3 out of 5 rating because even though its Poke-Power is good you can only use it the one time when you move it from your hand to your bench and like I said earlier if you are forced to start the game with Torkoal as your active Pokemon you lose that power it has. Also since Torkoal doesn't evolve into anything, only being able to do 20 damage might not make it the most effective card to use. But I would definitely consider using it in a deck that relies on burning the defending Pokemon. So thanks for reading today's review of Torkoal from the Unleashed set, stay tuned for tomorrow's review of Tyranitar from the same set.
Monday, January 3, 2011
Pokemon Card of the Day: Steelix (Unleashed)
Today's Pokemon Card of the Day is Steelix from the Unleashed set. Steelix is a stage 1, metal type Pokemon card with an hp of 120. It has a x2 weakness to fire type Pokemon, a -20 resistance type to Psychic Pokemon, and a retreat cost of 4 colorless energy cards. Steelix does not have a Poke-Power of Poke-Body but it does have two moves, the first move is called Guard Press and does 40 damage for 3 energy cards, 1 metal and 2 colorless. Besides doing the damage, when you use Guard Press, during your opponent's next turn any damage done to Steelix by attacks is reduced by 20. Steelix's second move is called Steel Swing and this move does 80 damage times the number of heads you get when you flip two coins, this move requires 4 energy cards, 2 each of metal and colorless. As far as strategy goes you're going to want to have some energy cards on Steelix before you use it since both of its moves cost quite a bit energy-wise. I would either evolve Steelix on the bench or find a good Onix card to use in the deck which I could then put into my active Pokemon spot and attack with that card until I could use Steelix. When Steelix is the active Pokemon I would mostly use Steel Swing which is somewhat unusually for me since I don't usually like to use moves that are coin based but in this case since each heads you get is 80 damage it is well worth it to take the risk of getting two tails, but more than likely you should be able to do at least 80 damage every other turn. The only time I would consider using Guard Press is if Steelix would be knocked out the next move or if the defending Pokemon has 40 hp or less on it before it would be knocked out. I wouldn't rely on Guard Press too much though since an hp of 120 is high enough to last a few turns without needing to prevent damage or use a trainer to remove damage. I would rate this card a 3 out of 5 because even though Steelix does have good hp for a stage 1 Pokemon, and it does have two moves that can do quite a bit of damage, both moves cost a lot, and if you ever do need to retreat Steelix you'll have to give up all energy cards attached to it and pretty much take away any chance of using Steelix later in the game since it will take so long to get 3 or 4 energy cards back on it. So overall I think the good and bad balance evenly on this card so I rate it a 3 out of 5. So thanks for reading today's review of Steelix from the Unleashed set and stay tuned for tomorrow's review of Torkoal from the same set. I know there have been quite a few people who have signed up for my Blog to win a theme deck but I want to know who actually reads my reviews, so if you do read them, please comment below with your thoughts on my new video series' the Rare Pokemon Cards, Theme Deck Reviews, or How To Play the TCG. Tell me what you think about any of these and also after today's poll ends I will be starting a new Poll asking for your opinion on my FCBM videos and how often I should post them. So thanks for reading and if you post your comments below about anything I mentioned in this post you'll definitely have a better chance of winning a theme deck from me this Friday or in the future.
Pokemon Card of the Day: Roserade (Unleashed)
Today's Pokemon Card of the Day is Roserade from the Unleashed set, this is a stage 1, grass type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Roserade's Poke-Power is called Energy Signal and this power either confuses or poisons the defending Pokemon depending on which energy card you attach to Roserade, if you attach a psychic energy card the defending Pokemon is poisoned, if you attach a grass it is confused. Roserade's only move is called Power Blow and this move requires one each of grass and colorless energy cards and does 20 damage times the number of energy cards attached to Roserade so if you just have the two required for this move it will do forty. As far as strategy goes I would keep this card on my bench as long as possible and every time there is a new active Pokemon in play I would attach an energy card to Roserade and inflict it with a special condition and I would keep doing this throughout the end of the game until at the end I can bring Roserade in and be able to do at least 100 damage a turn and knock out Pokemon very quickly. I would rate this card a 4 out of 5 because with the ability to inflict a special condition on any Pokemon your opponent plays is a great asset to have, plus the more you use its Poke-Power the more powerful its move will be, so it is a win win situation no matter how you play this card. So thanks for reading today's review of Roserade from the Unleashed set, stay tuned for tomorrow's review of Steelix from the same set.
Sunday, January 2, 2011
Pokemon Card of the Day: Poliwrath (Unleashed)
Today's Pokemon Card of the Day is Poliwrath from the Unleashed set, this is a stage 2, water type Pokemon card with an hp of 130. It has a x2 weakness to electric type Pokemon, no resistance type, and a three colorless energy card retreat cost. Poliwrath doesn't have a Poke-Power or Poke-Body but like many other Pokemon lately it has two moves, the first move is called Steamroll which takes one each of water and colorless energy cards and does 40 damage to the defending Pokemon plus 20 damage to one of your opponent's benched Pokemon. Poliwrath's second move is called Dynamic Punch and this move requires 3 energy cards, one water and two colorless, and does 60 damage plus makes the defending Pokemon confused and adds 40 more damage to the attack if you get a heads when you flip a coin. As far as strategy goes I would definitely suggest using this card if you are trying to spread damage since you can do 20 damage a turn to benched Pokemon and since Poliwrath has 130 hp you should be able to use this move at least 3 times before being knocked out, but if you are just going for a straight out power strategy I would use Dynamic Punch every turn which will more than likely knock out most stage 1 Pokemon and some stage 2 Pokemon if you flip a heads and the defending Pokemon is confused when trying to attack. I would rate this card a 3 out of 5 because even though it has a good hp and moves it has too high of a retreat cost to make it super powerful, but overall it is a good card and one to consider when making a water themed deck. So thanks for reading today's review of Poliwrath from the Unleashed set, stay tuned for tomorrow's review of Roserade from the same set.
Saturday, January 1, 2011
Pokemon Card of the Day: Lucario (Unleashed)
Today's Pokemon Card of the Day is Lucario from the Unleashed set, this is a stage 1, fighting type Pokemon card with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a retreat cost of one colorless energy card. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Bulk Up and for one colorless energy card Lucario can do 30 damage plus the next turn any move you use is increased by 30 damage. Lucario's second move is called Magnum Punch which takes two fighting energy cards and does 50 damage. So as far as strategy goes it is extremely straightforward, I would use Bulk Up first and then Magnum Punch the next turn so I could do 110 damage in two turns instead of only 100 damage in two turns by just going to Magnum Punch straight away. I would rate this card a 3 out of 5 because it will take a little time for you to power up Magnum Punch with Bulk Up and since Lucario has only 90 hp you might not even be able to get to this move, but if you can Lucario can be very effective in knocking out most stage 2 Pokemon in two moves. So thanks for reading today's review of Lucario from the Unleashed set, stay tuned for tomorrow's review of Poliwrath from the same set.