Monday, February 14, 2011

Pokemon Card of the Day: Lucario (Call of Legends)

Today's Pokemon Card of the Day is Lucario from the Call of Legends set. This is a stage 1, fighting type Pokemon, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Lucario doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move requires two colorless energy cards and does 30 damage plus 20 more damage for each of your Pokemon in the Lost Zone and this move is called Dimension Sphere. Lucario's second move is called Sky Uppercut and for 3 energy cards, 2 fighting and one colorless, Lucario does 70 damage and this move isn't affected by resistance so it will always do at least 70 damage. As far as strategy I would mainly use Sky Uppercut but who knows, depending on your opponent's strategy Dimension Sphere might be quite effective and powerful and if you opponent does depend on the Lost Zone this card may prevent them from moving too many of your Pokemon to the Lost Zone if Lucario can take advantage of it. I would rate this card a 4 out of 5 because it has average hp for a stage 1 card, it has a very low retreat cost, and does 70 damage and can knock out most Pokemon in two turns, the only bad thing about this card is that it only has 90 hp so it won't last too long but you can just easily retreat it if you want to. So thanks for reading today's review of Lucario from the Call of Legends set, stay tuned for tomorrow's review of Lugia from the same set.

Sunday, February 13, 2011

Pokemon Card of the Day: Kyogre (Call of Legends)

Today's Pokemon Card of the Day is Kyogre from the Call of Legends set. This is a basic, water type Pokemon card, with an hp of 100. It has a x2 weakness to electric type Pokemon, no resistance type, and a 4 colorless energy card retreat cost. Like most of the other cards I've reviewed from this set, this card only has one move, nothing else. Kyogre's only move is called Destructive Tsunami and takes four water energy cards and this move does 4o damage to each of either your Pokemon or your opponent's Pokemon depending on the coin flip, if you flip a heads it does damage to your opponent's Pokemon, if you flip a tails it does 40 damage each to all your Pokemon. As far as strategy goes I would keep this card on my bench until it has four energy cards on it and I would also keep the number of bench Pokemon minimal on my side so when I do put Kyogre into play I would only have lets say one very high hp Pokemon on my bench that way if I am very unlucky and get two tails in a row it wouldn't do that much to my own Pokemon, or if you want to be very risky you could have no bench Pokemon when you put Kyogre into play for a couple of turns that way Destructive Tsunami would only do damage to Kyogre if you did get a tails. I would also make sure to include Pokemon that do spread damage into my deck to compliment Kyogre's move. I would give this card a 4 out of 5 because this move can be really really effective if played right, I just wish Kyogre would have had 120 hp or more so I could use Kyogre more than 2 turns if I flip tails both times. So thanks for reading today's review of Kyogre from the Call of Legends set, stay tuned for tomorrow's review of Lucario from the same set.

Saturday, February 12, 2011

Pokemon Card of the Day: Ho-oh (Call of Legends)

Today's Pokemon Card of the Day is Ho-Oh from the Call of Legends set. This is a basic, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a 3 colorless energy card retreat cost. Once again this card doesn't have a Poke-Power or Poke-Body but unlike the other Call of Legends cards I've reviewed this card has two moves. Its first move is called Combustion and for 3 energy cards, 2 colorless and one fire, Combustion does 50 damage. Ho-Oh's second move is called Scorching Wing and does 100 damage for 5 energy cards, 3 fire and 2 colorless. Besides doing the damage, you have to flip a coin when you use this move, if you get a tails you have to discard all fire energy cards attached to Ho-Oh. As far as strategy goes this is another card I would recommend keeping on the bench until it has at least 3 energy cards on it, since it is a basic type Pokemon there is no reason to put this card into play before it can attack. I would actually use Combustion more than Scorching Wing, the only time I would use Scorching Wing would be when I could knock out the defending Pokemon in one turn with that move. I would give this card a 2 out of 5 because I really don't like basic, legendary Pokemon that much since they always require so much energy for its first move, and Ho-Oh's first move is worse than average only doing 50 damage for 3 energy cards instead of 60. And Ho-oh's second move requires way too much energy cards and if you're using an all fire or mostly fire type deck and flip a tails you are going to lose all of the energy cards on Ho-Oh. So thanks for reading today's review of Ho-Oh from the Call of Legends set, stay tuned for tomorrow's review of Kyogre from the same set.

Friday, February 11, 2011

Pokemon Card of the Day: Groudon (Call of Legends)

Today's Pokemon Card of the Day is Groudon from the Call of Legends set. This is a basic, fighting type Pokemon, with an hp of 100. It has a x2 weakness to grass type Pokemon, no resistance type, and a retreat cost of 4 colorless energy cards. Like the past Call of Legends cards I've reviewed this card doesn't have a Poke-Power or Poke-Body and it only has one move called Volcano Stomp which takes 4 fighting energy cards and does 80 damage but you have to flip a coin when you use this move and if you get a heads you may remove the top 4 cards of your opponent's deck but if you get a tails you have to discard the top 4 cards of your deck. As far as strategy goes I would recommend keeping Groudon on your bench until it has 3 or 4 energy cards on it that way you can use it right away when you put it into your active Pokemon spot. And since this is a basic Pokemon there is no reason to put it into play before you can attack since you can't evolve this card into anything. I would make sure and have a strategy in my deck which utilizes my discard pile so if I did get a tails when I used Volcano Stomp I would more than likely be able to get them back into my deck or hand by using a supporter/trainer card. Also I would include other Pokemon in my deck which have moves that make my opponent discard cards, that way I could win the game by having my opponent run out of cards in their deck. I would rate this card a 3 out of 5 because it is a pretty decent Pokemon card. I definitely like the fact you can make your opponent discard a large amount of cards but I dislike the fact that Groudon's retreat cost is the same number of energy cards as its move, so if you retreat it it will take a long time to be able to use it again. So thanks for reading today's review of Groudon from the Call of Legends, stay tuned for tomorrow's review of Ho-Oh from the same set.

Thursday, February 10, 2011

Pokemon Card of the Day: Dialga (Call of Legends)

Today's Pokemon Card of the Day is Dialga from the Call of Legends set. This is a basic, metal type Pokemon card, with an hp of 100. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a 3 colorless energy card retreat cost. Like Deoxys from yesterday, this card is pretty bland, it doesn't have a Poke-Power or Poke-Body and it only has one move called Time Rewind which takes 4 Metal energy cards and does 70 damage and allows you to shuffle your hand into your deck. As far as strategy goes I would recommend keeping Dialga on your bench until you get 3 or 4 energy cards on it and I would consider moving it into your active Pokemon spot either when your hand is quite small or you don't have any in your hand or you need a certain card, that way when you move Dialga in you can rotate through many cards in your deck by using Dialga a couple of times in a row. The only bad thing about this card is that it is a metal type and that it has a high retreat cost so if you do put it into your active Pokemon spot I would use it until it dies because 3 energy cards is too much to waste by just moving it in for one turn and then retreating it. I would give this card a 2 out of 5 because even though it has a powerful move, since it is a basic Pokemon, its move takes to long to perform and its retreat cost is too high, if I were to use this card in my deck I would only use 1 of these in my deck. So thanks for reading today's review of Dialga from the Call of Legends set, stay tuned for tomorrow's review of Groudon from the same set.

Wednesday, February 9, 2011

Pokemon Card of the Day: Deoxys (Call of Legends)

Today's Pokemon Card of the Day is Deoxys from the Call of Legends set. This is actually the second card in the set but the first card I haven't reviewed in the set, since there are so many reprint cards in this set I won't have to review that many of the cards since I've reviewed them before. So getting on with the review, Deoxys is a basic, psychic type Pokemon card with an hp of 80. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. This card is pretty boring overall, it doesn't have a Poke-Power or Poke-Body and only has one move called Cell Storm which takes three Psychic energy cards and does 60 damage. Besides doing the damage you need to discard two Psychic energy cards from Deoxys and then you also can remove up to 6 damage counters. So as far as strategy goes I wouldn't even consider using this card at all unless you have some way to get energy cards on Deoxys faster than one energy card per turn otherwise this card will be of no use because it is a basic Pokemon that doesn't evolve and its only move requires 3 energy cards which will take awhile to get and then once you do get 3 energy cards on this card you have to take two off right away again. So this card wouldn't be a starter Pokemon for your deck but like I said earlier if you have someway of getting energy cards on faster this card may be a possibility because of its ability to remove 6 damage counters so it should be able to last quite awhile if you can use Cell Storm every turn. I would rate this card a 3 out of 5, I was thinking about rating it lower but this card does have some possibility and if you use it right it could be very unstoppable, so this card definitely has some potential and look for trainers/supporters/Poke-Powers/Poke-Bodies that can get more than one energy card on Deoxys a turn, preferably from the discard pile, and this card could be a 5 out of 5. So thanks for reading today's review of Deoxys from the Call of Legends set, stay tuned for tomorrow's review of Dialga from the same set.

Tuesday, February 8, 2011

Pokemon Card of the Day: Giratina (Legends Awakened)

Today's Pokemon Card of the Day is Giratina from the Legends Awakened set. This is a basic, psychic type Pokemon card with an hp of 100. It has a x2 weakness to dark type Pokemon, a -20 resistance to colorless Pokemon, and a 3 colorless energy card retreat cost. Giratina doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Shadow Force and for 2 energy cards, one each of psychic and colorless, Giratina does 20 damage to one of your opponent's benched Pokemon and if you get a heads when you flip a coin all effects of an attack are prevented from Giratina the next turn. Giratina's second move is called Brutal Edge which requires 4 energy cards, two each of colorless and psychic, and does 50 damage plus 10 more damage for each damage counter on the defending Pokemon. So as far as strategy goes I would try and use Brutal Edge as often as possible since in two moves it can do 150 damage which will knock out pretty much all Pokemon. I would only use Shadow Force if you fear Giratina would be knocked out the next turn or your deck is based around spread damage and you have a move that does damage to each benched Pokemon that has damage on it that way you could take a few turns and do 20 damage to each of your opponent's benched Pokemon. I would rate this card a 4 out of 5 because both moves do quite a bit of damage, the only bad thing is that this card is a basic Pokemon and it requires 4 energy cards so you'll need to keep Giratina on your bench for awhile before using it. So thanks for reading today's review of Giratina from the Legends Awakened set, stay tuned for tomorrow's review of the first card in the Call of Legends set.