Monday, February 28, 2011

Pokemon Card of the Day: Politoed (Legends Awakened)

Today's Pokemon Card of the Day is Politoed from the Legends Awakened set. This is a stage 2, water type Pokemon card, with an hp of 120. It has a +30 weakness to grass type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Body is called Enthusiasm and it says that if you have Poliwag, Poliwhirl, and Poliwrath in play each of these Pokemon's attacks does 60 more damage to the defending Pokemon. Politoed only has one move which is called Frog Hop which requires two energy cards, one each of colorless and water and does 40 damage plus 40 more damage if you get a heads when you flip a coin. As far as strategy goes you would definitely want to include Poliwrath in this deck so you can utilize Politoed's Poke-Body. Other than that this card is extremely straight-forward concerning strategy since it only has one move, just use Frog Hop every turn. I would rate this card a 3 out of 5 because it is quite average overall, since it is a stage 2 Pokemon it should have a strong attack move which it does but unfortunately it only has a 50% chance of doing a lot of damage but I do like that fact that its move doesn't cost very much and that it does have a low retreat cost. So thanks for reading today's review of Politoed from the Legends Awakened set, stay tuned for tomorrow's review of Probopass from the same set.

Sunday, February 27, 2011

Pokemon Card of the Day: Mamoswine (Legends Awakened)

Today's Pokemon Card of the Day is Mamoswine from the Legends Awakened set. This is a stage 2, water type Pokemon card, with an hp of 140. It has a +40 weakness to metal type Pokemon, a -20 resistance to electric type Pokemon, and a four colorless energy card retreat cost. Mamoswine doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Ice Fang and requires 3 energy cards, one water, and two colorless, and this move does 40 damage plus it paralyzes and makes the defending Pokemon have one less energy card on it if you get a heads when you flip a coin. Mamoswine's second move is called Charge Through and this move requires four energy cards, three colorless and one fighting and does 60 damage plus 40 more damage and 40 damage to a benched Pokemon if you choose to do 40 damage to Mamoswime. So as far as strategy goes you would want to have this card in a fighting and water type deck, but more than likely you could have a deck of either of the energy cards and just use a special energy card for the energy type you don't have since most of the energy cards required for this card need colorless energy. I would actually prefer to use this card in a spread damage type deck and use Charge Through most turns since it does 40 damage to one of your opponent's benched Pokemon and does 100 damage to the active Pokemon, so you should be able to knock out 3 Pokemon in two turns if everything works out the way it should. I would make sure to include some way to heal Mamoswine in your deck since you don't want to retreat it because of its high retreat costs. I would give this card a 5 out of 5 because it can do major damage and spread it around at the same time. Also it can prevent the defending Pokemon from attacking if you get a heads when using Ice Fang. I really like its high hp of 140, the only knock on this card is that it is slow and it has a high retreat cost but I think this card has the potential to knock out many Pokemon very quickly so it is definitely worth it to use this card in your deck. So thanks for reading today's review of Mamoswine from the Legends Awakened set, stay tuned for tomorrow's review of Politoed from the same set.

Saturday, February 26, 2011

Pokemon Card of the Day: Luxray (Legends Awakened)

Today's Pokemon Card of the Day is Luxray from the Legends Awakened set. This is a stage 2, electric type Pokemon card, with an hp of 120. It has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and free retreat costs. Luxray's Poke-Body is called Rivalry and is says that if your opponent has any Lv. X cards in play each of Luxray's moves does 50 more damage. Besides the Poke-Body, Luxray has two moves, the first move is called Plasma and for two colorless energy cards, Luxray does 40 damage and it also allows you to search your discard pile for an electric energy card and attach it to Luxray. Luxray's second move is called Shock Bolt and this move does 100 damage for 3 energy cards, one colorless and 2 electric, the only downside to this move is that you have to discard an electric type energy card attached to Luxray after the turn. As far as strategy goes you would definitely want to have Luxray on your bench at all times so if your opponent puts a Lv. X card into play you can put in Luxray right away and do 50 more damage each turn. I would also suggest you start with three energy cards on Luxray so that you can use Shock Bolt the first turn and do 100 damage then the next turn if you don't have a energy card to attach to Luxray from your hand you can use Plasma and get the energy card you discarded the last turn back onto Luxray. I would give this card a 5 out of 5 because it is pretty much unstoppable against Lv. X cards when you use Shock Bolt, it also has free retreat costs which is absolutely amazing and not too shabby of an hp either. So thanks for reading today's review of Luxray from the Legends Awakened set, stay tuned for tomorrow's review of Mamoswine from the same set.

Friday, February 25, 2011

Pokemon Card of the Day: Kingdra (Legends Awakened)

Today's Pokemon Card of the Day is Kingdra from the Legends Awakened set. Before I get started on this review I use this card in one of the decks I made on YouTube, click here to view that video. This is a stage 2, water type Pokemon, with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a one colorless energy card retreat cost. Kingdra doesn't have a Poke-Power or Poke-Body but it does have two moves, its first move is called Aqua Stream and this move does 10 damage times the number of water energy cards that you move from your discard pile to your deck. And the best thing about this move is that it doesn't require any energy cards at all. Kingdra's second move is called Dragon Pump and this move requires only one water energy card and does 40 damage unless you want to discard two cards from your hand and if you do this move does 60 damage instead of 40 and it does 20 damage to one of your opponent's Pokemon. As far as strategy goes I would really recommend you watching my deck video on YouTube for more in-depth strategy but I would recommend using this card with other water type Pokemon that have very powerful moves that need to discard water energy cards that way when you put Kingdra into the active Pokemon spot you can do major damage with Aqua Stream retrieving all those water energy cards from your discard pile and putting them back into your deck. And at the same time you can then use Dragon Pump and have no worry about running out of cards in your deck when you have to discard two cards per turn if you use this move, you could always try and discard water energy cards and then in a few turns use Aqua Stream to eventually get those back. I would give this card a 5 out of 5 because it is very good, it has low attack costs, a high hp, a low retreat cost, and the ability to do vast amounts of damage and spread that damage around. So thanks for reading today's review of Kingdra from the Legends Awakened set, stay tuned for tomorrow's review of Luxray from the same set.

Thursday, February 24, 2011

Pokemon Card of the Day: Heatran (Legends Awakened)

Today's Pokemon Card of the Day is Heatran from the Legends Awakened set. This is a basic, fire type Pokemon card, with an hp of 100. It has a x2 weakness to water type Pokemon, no resistance type, and a four colorless energy card retreat cost. Its Poke-Power is called Flash Fire and it says that once per turn you can move a fire energy card from one of your Pokemon to Heatran. Heatran's only move is called Magma Storm and requires 4 energy cards, two each of fire and colorless and does 40 damage plus 20 more damage for each energy card you discard so if you discard all energy cards attached to Heatran required to do this move you could do 120 damage which should knock out most basic and stage 1 Pokemon. As far as strategy goes I would prefer this card to be in a mostly fire type deck so there are more fire energy cards available for use. I would keep this card on my bench continuously adding energy cards to it throughout the game and also adding energy cards to my other benched Pokemon so towards the end of the game or after a dozen or so turns you could move Heatran into your active Pokemon spot and then utilize its Poke-Power and then be able to move two fire energy cards onto Heatran per turn, that way you could potentially do 80 damage per turn every turn and knock out most Pokemon in two turns. I would also recommend using a card that allows you to retrieve energy cards from the discard pile that way you can do more damage with Magma Storm without the worry of running out of cards in your deck or not having enough energy cards for your remaining Pokemon. I would give this card a 3 out of 5 rating because even though Magma Storm can do major damage it takes quite awhile to be able to do that amount of damage and at the same time its Poke-Power is good but I wish Heatran could move more than 1 energy card to it per turn. It is good for loading up some energy cards on it and knocking out that one powerful Pokemon of your opponents. But make sure you take a look at this card's retreat cost and hp before putting too many of these into your deck. So thanks for reading today's review of Heatran from the Legends Awakened set, stay tuned for tomorrow's review of Kingdra from the same set.

Wednesday, February 23, 2011

Pokemon Card of the Day: Gliscor (Legends Awakened)

Today's Pokemon Card of the Day is Gliscor from the Legends Awakened set. This is a stage 1, fighting type Pokemon, with an hp of 80. It has a +20 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Burning Poison which doesn't require any energy at all and lets you choose to either burn or poison the defending Pokemon and if you want you may return Gliscor and all cards attached to it to your hand. Gliscor's second move is called Pester and for two energy cards, one each of fighting and colorless, Gliscor does 40 damage plus 40 more damage if the defending Pokemon is affected by a special condition. As far as strateg goes I would recommend using Burning Poison first to inflict the defending Pokemon with a special condition so you could do 80 damage with Pester. I would also instead of retreating Gliscor use Pester and inflict the other special condition that you didn't already use and then move everything back to your hand so you can play Gliscor again in a few turns. I would give this card a 4 out of 5 because it can be very annoying to go against since it can do vast amounts of damage and inflict special conditions and with a retreat cost of one energy card you could keep Gliscor on your bench the entire game and always have one energy card attached to it so every time your opponent puts a new Pokemon into play or every time your Pokemon get knocks out you move Gliscor in and either Burn or Poison the defending Pokemon, the only knock on this card is that it has a low hp but you can use Burning Poison and put it back into your hand if you need damage removed from it. So thanks for reading today's review of Gliscor from the Legends Awakened set, stay tuned for tomorrow's review of Heatran from the same set.

Tuesday, February 22, 2011

Pokemon Card of the Day: Zangoose (Call of Legends)

Today's Pokemon Card of the Day is Zangoose from the Call of Legends set. This is a basic, normal type Pokemon card, with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Zangoose doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Swords Dance and is quite similar to the move in the games, Swords Dance requires one colorless energy card and it makes Zangoose's Lost Claw attack do 60 damage instead of 30 damage the next turn. So Zangoose's other move is called Lost Claw as I just mentioned and for 3 colorless energy cards it does 30 damage and you can also move one of your opponent's cards from their hand to the Lost Zone. As far as strategy goes I would recommend moving Zangoose into the active Pokemon spot as soon as it has 2 energy cards on it, that way you can use Swords Dance right away and then next turn when you have 3 energy cards on it do 60 damage to the defending Pokemon and move cards to the Lost Zone, I would try and keep Zangoose as your active Pokemon as long as possible so even though Swords Dance does increase Lost Claw's attack I wouldn't use it that much I would use Lost Claw more for its ability to move cards to the Lost Zone. I would give this card a 3 out of 5 because I like cards that use the Lost Zone and once again like Snorlax from the other day since this card is a colorless type you can pretty much use it in any deck, I would have wished however that Zangoose could have used Lost Claw for only two energy cards and this would have been the only move on the card. So thanks for reading today's review of Zangoose from the Call of Legends set, this is the last rare card I needed to review to review all the rare cards from this set so tomorrow I will be reviewing Gliscor from the Legends Awakened set.