Thursday, March 31, 2011

Pokemon Card of the Day: Vileplume (Legends Awakened)

Today's Pokemon Card of the Day is Vileplume from the Legends Awakened set. This is a stage 2, grass type Pokemon card, with an hp of 120. It has a +30 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Power is called Energy Reaction and once per turn when you attach an energy card to Vileplume the defending Pokemon is either Poisoned or put Asleep. If you put a psychic energy card on Vileplume the defending Pokemon is poisoned, a grass means it is asleep. Vileplume's only move is called Disturbing Pollen which does 60 damage for 3 energy cards, 1 psychic and two colorless. Besides doing the damage if you get a heads when you flip a coin your opponent can't use any trainer, supporter, or stadium cards from their hand the next turn. So as far as strategy goes I would recommend using this card in a psychic and/or grass type deck so you can utilize its Poke-Power and always have the defending Pokemon affected by a special condition. Once they are effected by a special condition I would use Disturbing Pollen and hope to get a heads so they can't remove the special condition on it. I would also try and attach energy cards to Vileplume while it is on the bench so you can affect the defending Pokemon from your bench, I would also try and find cards that allow you to move one energy card from one Pokemon to another so that you could potentially attach all your energy cards onto Vileplume first then onto the other Pokemon. I would give this card a four out of five rating because of its ability to inflict special conditions from the bench and then when this card is in the active Pokemon spot you can make your opponent suffer the whole time unless they want to retreat and waste energy cards. So thanks for reading today's review of Vileplume from the Legends Awakened set, stay tuned for tomorrow's review of Dusknoir from the Stormfront set.

Wednesday, March 30, 2011

Pokemon Card of the Day: Victreebel (Legends Awakened)

Today's Pokemon Card of the Day is Victreebel from the Legends Awakened set. This is a stage 2, grass type Pokemon card, with an hp of 120. It has a +30 weakness to fire type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Burning Scent which doesn't require any energy cards at all and lets you pick whatever Pokemon you want as your opponent's active Pokemon and then make that Pokemon burned and poisoned. Victreebel's other move is called Energy Dissolve which takes three energy cards, two grass and one colorless, and does 60 damage and also lets you discard an energy card from the defending Pokemon. As far as strategy goes I would like using this card to pick off the weakest of my opponent's benched Pokemon, I could perform Burning Scent first and then if they are still alive after that move, use Energy Dissolve the next turn, and the thing I really like about this move is that it removes an energy card from that Pokemon, so if you were attacking a high hp Pokemon that was still alive, your opponent may not be able to attack the next turn with one less energy or they may not be able to retreat anymore to remove their special conditions. I would give this card a four out of five rating because this card is just annoying. It can definitely inhibit you from doing what you want to do, they only thing you have to be aware of is that this card is a stage 2 card so it will take awhile to use. So thanks for reading today's review of Victreebel from the Legends Awakened set, stay tuned for the last Legends Awakened rare card I need to review which is Vileplume.

Tuesday, March 29, 2011

Pokemon Card of the Day: Uxie (Legends Awakened)

Today's Pokemon Card of the Day is Uxie from the Legends Awakened set. This is a basic, psychic type Pokemon card with an hp of 70. It has a +20 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power is called Set Up and says that when you move Uxie from your hand to your bench you may draw cards until you have seven cards in your hand. Uxie's only move is called Psychic Restore which does 20 damage for one colorless energy card. After using this move you may choose to return all cards attached to Uxie and Uxie back to your deck. As far as strategy goes you can use this card in any deck type since it only requires a colorless energy card. But I would recommend using this card in this way, use this card to replenish your hand, then move Uxie into the active Pokemon spot, use Psychic Restore immediately and then return it to your deck, that way you can use Uxie later to replenish your hand again. I would give this card a three out of five because it is an average basic Pokemon card, I wouldn't leave it in play for very long at all since I would want to use it solely for its Poke-Power, I do like how it does do damage and then it can return to the deck, most Pokemon that return to the deck usually don't do any damage before they do that. So thanks for reading today's review of Uxie from the Legends Awakened set, stay tuned for tomorrow's review of Victreebel from the same set.

Monday, March 28, 2011

Pokemon Card of the Day: Unown ! (Legends Awakened)

Today's Pokemon Card of the Day is Unown ! from the Legends Awakened set. Before I get too far into this review, you must know I absolutely hate Unown cards. Anyways, this card is a basic, psychic type Pokemon card, with an hp of 50. It has a +10 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power which is called ! says that when you put Unown ! from your hand to your bench you may flip a coin and if you get a heads you may put 2 damage counters on one of your opponent's Pokemon, it the coin is tails you have to put 2 damage counters on one of your Pokemon. Unown !'s only move is called Hidden Power which takes one psychic energy card and does 10 damage plus 10 more damage if you get a heads when you flip a coin, but if it is tails you have to do 10 damage to Unown !. As far as strategy goes the only reason you would use this card is as a basic, starter type Pokemon for your deck, and you could utilize its Poke-Power and hopefully do 20 damage to one of your opponent's Pokemon. If you do put it into the active Pokemon spot be careful not to knock out yourself. This is another card I would give a 0 out of 5, I HATE Unown cards, why would you play a card that does damage to itself in every thing you could do with it. I could give this card some respect if it wasn't a rare card but this is worse than just about every common card I've seen, I just wished I worked for Nintendo so I could tell them to stop making Unown cards rare. Well thanks for reading me hate on Unown cards, stay tuned for tomorrow's hopefully more positive review of Uxie from the same set.

Sunday, March 27, 2011

Pokemon Card of the Day: Torkoal (Legends Awakened)

Today's Pokemon Card of the Day is Torkoal from the Legends Awakened set. This is a basic, fire type Pokemon card, with an hp of 80. It has a +20 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Poke-Body is called White Smoke and says that as long as Torkoal is your active Pokemon your benched Pokemon cannot be affected by any effects of attacks. Torkoal's only move is called Black Soot which does 30 damage for two energy cards, one each of fire and colorless. Plus when performing this move you may flip a coin and if it is heads the defending Pokemon is now burned and paralyzed. As far as strategy goes I would recommend using this card in a fire type deck where special conditions play a big part since this card issues two special conditions at once. Also if your opponent tries to spread damage you can put this card into the active Pokemon spot to eliminate that strategy of your opponents. I would give this card a three out of five because it is quite average, I like that it only requires two energy cards for its move and that it does two special conditions but its hp isn't too great for a Pokemon that is somewhat slow and I wish its Poke-Body could be in affect even when Torkoal is on the bench, not just when it is the active Pokemon. So thanks for reading today's review of Torkoal from the Legends Awakened set, stay tuned for tomorrow's review of Unown ! from the same set.

Saturday, March 26, 2011

Pokemon Card of the Day: Shedinja (Legends Awakened)

Today's Pokemon Card of the Day is Shedinja from the Legends Awakened set. This is a stage 1, grass type Pokemon card, with an hp of 60. It doesn't have a weakness, retreat cost, or resistance. Its Poke-Power is called Resent and says that if Shedinja would be knocked out by an attack, you may put 40 damage on the attacking Pokemon and 40 damage on each of your opponents benched Pokemon that has the same name. Shedinja's only move is called Curse and Deceive and for only one colorless energy card, Shedinja can put 3 damage counters on the defending Pokemon and if Shedinja has any damage on it the defending Pokemon is confused. So as far as strategy goes this card is a basically a card that is really supposed to annoy you, I might experiment with this card in play but it is going to depend a lot on my opponent on how successful this card can be and the luck my opponent has. If the opponent uses spread damage and I have Shedinja on my bench, Shedinja could end up doing 40 damage off the bench. Also depending on how many of the same Pokemon your opponent has the more damage this card will do. I would give this card a 2 out of 5 because for a stage 1 Pokemon, its hp is horrid and I have also seen cards that if they are knocked out the defending Pokemon is also knocked out, but with this card it will only do 40 damage to that Pokemon which will hardly do anything to a stage 2 Pokemon. I do like the fact that this card doesn't have a retreat cost so you could move it in and out of play to confuse the defending Pokemon. So thanks for reading today's review of Shedinja from the Legends Awakened set, stay tuned for tomorrow's review of Torkoal from the same set.

Friday, March 25, 2011

Pokemon Card of the Day: Registeel (Legends Awakened)

Today's Pokemon Card of the Day is Registeel from the Legends Awakened set. This is a basic, metal type Pokemon card, with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost. Its Poke-Power is called Regi Heal and it allows you to remove three damage counters from Registeel if you discard two cards from your hand. Registeel's only move is called Rotating Claws which takes three energy cards, one metal and two colorless, and does 50 damage. When performing this move you may also switch an energy card attached to Registeel with one of the energy cards in the discard pile. As far as strategy goes this card is pretty straightforward, it is supposed to be able to take a beating since it can remove 30 damage from it with its Poke-Power so you can put it out into the active Pokemon spot before it is ready. It is pretty straightforward with attacking, since Registeel only has one move, the energy card exchange with this card isn't applicable anymore since metal energy cards aren't special energy cards so they don't do any extra damage or anything. I would give this card a 1 out of 5 because in my opinion that card is horrible. It has an extremely high retreat cost with four energy cards, and its Poke-Power isn't necessary since it can't do any damage anyways with its move, 50 damage isn't much and since it only has 90 damage it will be knocked out it two turns even if you take 30 damage off of it one turn. So thanks for reading today's review of Registeel from the Legends Awakened set, stay tuned for tomorrow's review of Shedinja from the same set.