Friday, September 30, 2011

Braviary -- Emerging Powers Pokemon Card Review

Braviary Pokemon Card Emerging Powers set Pokemon Card Overview:
Today's Pokemon Card Review is of Braviary from the Emerging Powers set. This is a stage 1, normal or colorless type Pokemon card, with an hp of 100. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Braviary doesn't have an Ability but it does have two moves, the first move is called Wing Attack and does 40 damage for two colorless energy cards. Braviary's second move is called Brave Bird and for three colorless energy cards it does 90 damage, however when using this move, Braviary does 30 damage to itself.

Pokemon Card Strategy:
So as far as strategy goes, because this is a colorless type Pokemon you can put this card into any type deck. I would probably use Brave Bird every turn until I more than likely knock Braviary out, but you should be able to knock at least 1 Pokemon out with this card and if possibly you could retreat this card since it only requires one colorless energy card to retreat it. Brave Bird should be able to knock out the majority of basic and stage 1 Pokemon cards. If you don't want to do damage to yourself, stick with Wing Attack.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card can do a lot of damage but it comes at a price of 30 damage to Braviary. If it would have been less damage per turn to Braviary I would have gave this card a better rating but with only 100 hp, if you use Brave Bird twice, you'll probably be knocked out if you are facing any good Pokemon at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Braviary from the Emerging Powers set, stay tuned for tomorrow's card review of Froslass from the Arceus set.

Thursday, September 29, 2011

Unfezant -- Emerging Powers Pokemon Card Review

Unfezant Pokemon Card Emerging Powers set Pokemon Card Overview:
Today's Pokemon Card Review is of Unfezant from the Emerging Powers set. This is a stage 2, colorless or normal type Pokemon card with an hp of 120. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and free retreat costs. Unfezant doesn't have an Ability but it does have two moves, the first move is called Tailwind and for one colorless energy card you can attach an energy card from your hand to one of your Pokemon. Unfezant's second move is called Feather Strike and for three colorless energy cards it does 40 damage plus 40 more damage if you get a heads when you flip a coin, if you get a tails you may remove an energy card attached to the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since this card has a free retreat cost, I would consider just attaching one energy card to this card and putting Unfezant in whenever one of your Pokemon is knocked out, using Tailwind to get another Pokemon ready for attack and then retreat Unfezant the next turn for free. You could also attach three energy cards to Unfezant and use Feather Strike, this card would be good to use with Krookodile from this set because both cards have the ability to remove energy cards from the defending Pokemon.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is quick for a stage 2 Pokemon and can be retreated in and out freely, however nothing else stands out about this card, it is nice this card can be put in any deck since it is colorless and I may include a 3-2-1 line of this Pokemon in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Unfezant from the Emerging Powers set, stay tuned for tomorrow's card review of Braviary from the Emerging Powers set.

Wednesday, September 28, 2011

Cobalion -- Emerging Powers Pokemon Card Review

Cobalion Emerging Powers Set Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Cobalion from the Emerging Powers set. This is a basic, metal type Pokemon card with an hp of 110. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Cobalion doesn't have an Ability but it does have two moves, the first move is called Metal Horns which does 30 damage for two energy cards, one each of metal and colorless. After using this move, your opponent must switch their active Pokemon with one of their benched Pokemon. Cobalion's second move is called Sacred Sword which does 100 damage for three energy cards, two metal and one colorless, however you can't use Sacred Sword two turns in a row.

Pokemon Card Strategy:
So as far as strategy goes, once you get three energy cards on Cobalion, use Sacred Sword first then the next turn Metal Horns, just keep rotating between those two moves. You could also use Metal Horns 2 or 3 turns, then retreat Cobalion and use a spread damage type Pokemon card and knock out 2 or 3 Pokemon at once that were affected by Metal Horns.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. For a stage 1 Pokemon card, this card has a high hp, and it has great attack power being able to do 100 damage, and 130 damage every two turns. I would mix this card with spread damage type Pokemon and prepare to knock out your opponent's Pokemon in bunches.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cobalion from the Emerging Powers set, stay tuned for tomorrow's card review of Unfezant from the Emerging Powers set.

Tuesday, September 27, 2011

Klinklang -- Emerging Powers Pokemon Card Review

Klinklang Emerging Powers Set Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Klinklang from the Emerging Powers set. This is stage 2, metal type Pokemon card that is the final evolution of Klink. This card has an hp of 150, a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost. Klinklang doesn't have an Ability but it does have two moves, the first move is called Charge Beam which does 30 damage for one metal energy card, plus you can attach an energy card from your discard pile to this Pokemon when using this move. Klinklang's other move is called Zap Cannon and requires three energy cards, one metal and two colorless, and does 80 damage, however if you get a tails when you flip a coin you can't use this move next turn.

Pokemon Card Strategy:
So as far as strategy goes, you can use Pokemon that discard energy cards when attacking if you use this card in your deck, since you can use Charge Beam and attach them from your discard pile to Klinklang. If you aren't concerned with getting energy cards back from your discard pile I would recommend using Zap Cannon as often as you can, you should be able to use it quite a bit if you don't flip tails since Klinklang does have a high hp and should be able to last a few turns without being knocked out.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. I like that this card has a high hp but I don't like that this card is a stage 2 card and can't attack for major damage consistently every turn, I don't know why you shouldn't be able to use Zap Cannon every turn. Besides not being able to do much damage every single turn, you'll have to add even more energy to Klinklang to retreat it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klinklang from the Emerging Powers set, stay tuned for tomorrow's card review of Cobalion from the Emerging Powers set.

Monday, September 26, 2011

Ferrothorn #72/98 -- Emerging Powers Pokemon Card Review

Ferrothorn Emerging Powers set Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Ferrothorn from the Emerging Powers set. This is one of the two Ferrothorn cards in this deck, for now I will be only reviewing this one since the other Ferrothorn in this deck is an uncommon card. This is a stage 1, metal type Pokemon card with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Ferrothorn doesn't have an Ability, but it does have two moves, the first move is called Steel Feelers which takes one metal energy card and does 30 damage time sthe number of heads you get when you flip three coins. Ferrothorn's second move is called Gyro Ball which does the standard 60 damage for three energy cards, in this case one metal energy and two colorless energy cards. After using this move both you and your opponent must switch out your active Pokemon with one of your benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, I would probably only use this card for Steel Feelers. But if I were to use Gyro Ball I would use it like this: I would get Ferrothorn out as soon as possible and while using Steel Feelers I would set up my benched Pokemon, if I weren't knocked out after a turn or two I would add the necessary energy cards, then use Gyro Ball and switch Ferrothorn out with one of the Pokemon I had set up on my bench while I was stalling with Ferrothorn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. This card is very average, it has average hp, and does the average damage for three energy cards. Nothing stands out to me about this card, I probably wouldn't use this card in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ferrothorn from the Emerging Powers set, stay tuned for tomorrow's card review of Klinklang from the Emerging Powers set.

Sunday, September 25, 2011

Mandibuzz -- Emerging Powers Pokemon Card Review

Mandibuzz Emerging Powers Set Pokemon Card Pokemon Card Overview:
Today's Pokemon Card Review is of Mandibuzz from the Emerging Powers set. This is a stage 1, darkness type Pokemon card with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Mandibuzz doesn't have an Ability but it does have two moves, the first move is called Bone Rush which does 30 damage times the number of heads you get until you flip a tails, and this move requires one darkness energy card. Mandibuzz's other move is called Dark Pulse which takes two colorless energy cards and does 20 damage plus 10 more damage for each darkness energy card attached to all of you Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, if you do use this card it is imperative you use this card in a mostly darkness type deck so you have plenty of darkness energy cards on all your Pokemon so when you use Dark Pulse it will do way more than 20 damage. Other than that, I would stay away from this card since Bone Rush could end up doing no damage at all.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. If this card isn't in a mostly darkness type deck, these card is pretty worthless, it can't do much damage, and the only way it has the potential to do more damage is to get lucky with Bone Rush. I would recommend finding another darkness type card to use if you're considering a darkness type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mandibuzz from the Emerging Powers set, stay tuned for tomorrow's card review of Ferrothorn from the Emerging Powers set.

Saturday, September 24, 2011

Zoroark -- Emerging Powers Pokemon Card Review

Zoroark Pokemon Card Emerging Powers setPokemon Card Overview:
Today's Pokemon Card Review is of Zoroark from the Emerging Powers set. This is a stage 1, darkness type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Zoroark doesn't have an Ability but it does have two moves, the first move is called Fury Swipes which takes one darkness energy card and does 20 damage times the number of heads you get when you flip three coins. Zoroark's second move is called Night Daze which does 80 damage for three energy cards, two colorless and one darkness.

Pokemon Card Strategy:
So as far as strategy goes, I would recommend putting three energy cards on this card and just rolling with Night Daze until Zoroark gets knocked out or you retreat it. I don't know if I would put it in a darkness type deck just because it is a Stage 1 card that needs three energy cards to do a major attack, if you end up putting Zoroark out there before it can do that move, you may not last long enough to use Night Daze since Zoroark only has 100 hp.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Despite Zoroark's Legendary Status, this card is pretty average, it can do a lot of damage using both moves, but one requires some luck and the other takes awhile to be able to use. I would consider using this card but I would try to find better cards first.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zoroark from the Emerging Powers set, stay tuned for tomorrow's card review of Mandibuzz from the Emerging Powers set.