Friday, April 1, 2011
Pokemon Card of the Day: Dusknoir (Stormfront)
Today's Pokemon Card of the Day is Dusknoir from the Stormfront set. This is a stage 2, psychic type Pokemon card, with an hp of 120. It has a +30 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and a three colorless energy card retreat cost. Dusknoir's Poke-Power is called Shadow Command which says that once per turn you may draw two cards for twenty damage to Dusknoir and if you have seven or more cards in your hand after you draw the cards you have to discard cards from your hand until you only have 6 cards in your hand. Besides the Poke-Power, Dusknoir has two moves, the first move is called Damage Even which requires two energy cards, one each of colorless and psychic and lets you do the amount of damage on Dusknoir to one of your opponent's Pokemon. So at a maximum this move could do 110 damage. Dusknoir's second move is called Night Spin which takes three energy cards, two psychic and one colorless, and does 50 damage plus it prevents all effects of an attack by your opponent the next turn if that Pokemon attacking has two or less energy cards attached to it. So as far as strategy goes I would recommend keeping Dusknoir on your bench and using its Poke-Power and getting quite a bit of damage on Dusknoir that way when you use Dusknoir in the active Pokemon spot it can do quite a bit of damage with Damage Even. Depending on the better move I would rotate back and forth between Dusknoir's two moves, making sure to use Night Spin if you could be knocked out the next turn. I would rate this card a 4 out of 5 because you can do your own damage to Dusknoir from the bench and then when you put it into the active Pokemon spot you can make sure your opponent can't attack. Also this is a good card to replenish and recirculate the cards in your deck to get the cards you want. So thanks for reading today's review of Dusknoir from the Stormfront set, stay tuned for tomorrow's review of Empoleon from the same set.