Pokemon Card Overview:
Today's Pokemon Card Review is of Swanna from the Emerging Powers set. This is a stage 1, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Wing Dance which takes two colorless energy cards and does 30 damage, plus if you get a heads when you flip a coin, all effects of an attack including damage is prevented from Swanna the next turn. Swanna's second move is called Air Slash which does 70 damage for three energy cards, two colorless and one water, however after using this move, you must discard an energy card attached to Swanna.
Pokemon Card Strategy:
So as far as strategy goes, I would try and put two energy cards on Swanna and use Wing Dance and try your luck, each time you get a heads I would attach another energy card to Swanna so if I got two heads in a row while using Wing Dance, Swanna wouldn't have any damage on it and it would be able to use Air Slash. Just make sure to always have energy cards in your hand to be able to put on Swanna if you do use Air Slash so you can use Air Slash more than one turn in a row without having to wait to get an energy card from your deck so you can attach it to Swanna.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This is very disappointing that this card is extremely close to Simisear, I would have liked some variety between Pokemon especially different types but this card is almost a clone of that card. Once gain, I don't know if I would risk putting three energy cards on a Pokemon that only has 90 hp, but if you get lucky with Wing Dance that 90 hp could seem like more.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swanna from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Beartic cards from the Emerging Powers set.
Today's Pokemon Card Review is of Swanna from the Emerging Powers set. This is a stage 1, water type Pokemon card, with an hp of 90. It has a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It does not have a special ability, but it does have two moves, the first move is called Wing Dance which takes two colorless energy cards and does 30 damage, plus if you get a heads when you flip a coin, all effects of an attack including damage is prevented from Swanna the next turn. Swanna's second move is called Air Slash which does 70 damage for three energy cards, two colorless and one water, however after using this move, you must discard an energy card attached to Swanna.
Pokemon Card Strategy:
So as far as strategy goes, I would try and put two energy cards on Swanna and use Wing Dance and try your luck, each time you get a heads I would attach another energy card to Swanna so if I got two heads in a row while using Wing Dance, Swanna wouldn't have any damage on it and it would be able to use Air Slash. Just make sure to always have energy cards in your hand to be able to put on Swanna if you do use Air Slash so you can use Air Slash more than one turn in a row without having to wait to get an energy card from your deck so you can attach it to Swanna.
Pokemon Card Rating:
I would give this card a 2 out of 5 rating. This is very disappointing that this card is extremely close to Simisear, I would have liked some variety between Pokemon especially different types but this card is almost a clone of that card. Once gain, I don't know if I would risk putting three energy cards on a Pokemon that only has 90 hp, but if you get lucky with Wing Dance that 90 hp could seem like more.
Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Swanna from the Emerging Powers set, stay tuned for tomorrow's card review of the first of two Beartic cards from the Emerging Powers set.